Princess Crown continued to influence Kamitani's career, leading to the founding of his company Vanillaware and the development of the spiritual successor Odin Sphere.
While a commercial failure, it was positively reviewed, and later lauded for its art design. Initially planned as a life simulation game similar to Princess Maker 2, it was redesigned as an action role-playing game to compete with similar titles on the PlayStation. After the company went bankrupt the following year, the team were absorbed into Atlus' Osaka studio to complete development. The game began development in 1995 at an unnamed company, with Capcom veteran George Kamitani as director. Additional character scenarios are unlocked by completing Gradriel's quest, with completion of all story routes leading to the true ending.
Set in the fantasy kingdom of Valendia, the player controls queen Gradriel De Valendia, as her wish to aid the people in person leads into a quest to prevent the resurrection of the demon lord Lalva. Using a two-dimensional side-scrolling perspective, gameplay focuses on a beat 'em up-style fighting system, incorporating role-playing elements. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Princess Crown is an action role-playing game developed by Atlus and published by Sega that was released only in Japan.